Hold the Line
A fleet, an outpost, six sectors
Two ships defend the line. Fourteen kinds of hostile, sixteen bosses,
and six sectors that are each won a different way: a drifting stream,
a dead system with nothing to repair you, total darkness. Beat the
sixth and the fleet comes home.
Solo Flight
One ship, six territories, no fleet behind you
The road to the next star base runs through six gangs that do not
care who you are. Your hull is what you lose with. Scrap pirates, a
cult round a black hole that bends your shots, raiders who ride the
lightning, a war machine that never stood down, a blockade you
survive rather than clear, and pirates hiding in civilian traffic.
Every sector you clear earns the Vanguard what the next one demands.