Void Defenders
Void Defenders

This game is not easy.
It fights back.

An arcade space shooter with two campaigns. Hold the bar to fire, slide it to steer, and watch the heat. Every sector changes the rules, every boss has to be learned, and the hostiles aim for you.

Coming to the App Store See the campaigns Support

iPhone · Plays offline · No ads you did not ask for

Two campaigns

Two ways to get through the void

Hold the Line

A fleet, an outpost, six sectors

Two ships defend the line. Fourteen kinds of hostile, sixteen bosses, and six sectors that are each won a different way: a drifting stream, a dead system with nothing to repair you, total darkness. Beat the sixth and the fleet comes home.

Solo Flight

One ship, six territories, no fleet behind you

The road to the next star base runs through six gangs that do not care who you are. Your hull is what you lose with. Scrap pirates, a cult round a black hole that bends your shots, raiders who ride the lightning, a war machine that never stood down, a blockade you survive rather than clear, and pirates hiding in civilian traffic. Every sector you clear earns the Vanguard what the next one demands.

It fights back

Nothing here waits for you to be ready

Hostiles

They do not just come down

Some dive at your ship, some shield the rest, some split when they die. Reinforcements arrive just as a wave looks won.

Bosses

Each one a fight to learn

Lieutenants and bosses aim for your ship, shed armour in layers, drag cover into your lane and close in as they weaken.

Your choices

Upgrades with real costs

Every fifth wave, pick one of three upgrades for the run. Time your Overcharge, your Frag Charge and your Bulwark, which softens fire but does not stop it.